A question asked by a lot PC gamers, is it really worth it for the average high-end/enthusiast gamer to buy in the new NVIDIA Turing Graphics Card lineup?
The short answer: NOT YET, but will be.
First, Let’s look at the current prices courtesy of PCHUB
Highest 2080Ti : Asus RTX 2080 Ti STRIX OC – PHP 91,140.00
Lowest 2080Ti : Inno3d RTX 2080 Ti Dual Fan – PHP 66,320.00
Highest 2080: Asus RTX 2080 STRIX OC – PHP 63,490.00
Lowest 2080: Zotac RTX 2080 – PHP 45,290.00
This is a new generation card, but instead of being the new gen, essentially replacing the GTX 1080 Ti and 1080 cards in pricing model and performance increase, it just became a higher tier card, akin to releasing new Titan GPUs.
The reality is that people are used to the new gen replacing the old gen in pricing. The GTX 980 and the GTX 1080 both launched with a MSRP of $549 (PHP 30,000) , while the Titan XP launched at price of $1,200 (PHP 65,000), way higher than the GTX 1080 Ti ($699, PHP 40,000).
Why did the RTX 2080 launched at nowhere near the 1080/980’s launch price?
Why did the RTX 2080 Ti cost as much as a Titan XP when it launched?
Lack of competition: Let’s be honest, NVIDIA destroyed the competition starting with the Maxwell series, until completely decimating AMD’s Radeon with the Pascal series. Sure, the HD 5970 was a legendary beast of a card but this was 9 years ago. We’re still waiting, AMD.
Overstock of Pascal cards: The decline of cryptocurrency mining was very sudden and took even NVIDIA by surprise, resulting in a overstock of thousands of Pascal GPUs, flooding the market, used or new. This left NVIDIA with two options, sell those overstocked GPUs first before releasing next gen, or sell them side by side, the new cards being on a higher tier instead.
Bleeding Edge tech: Ray tracing is, coming from NVIDIA “the holy grail of computer graphics” and rightfully so. Ray tracing has been around as the go-to rendering technique for years, but only for pre-rendering workloads. Now NVIDIA trying to bring us real-time ray tracing in our games, at a cost. Add to that the new DLSS (Deep Learning Super-Sampling) that promises huge performance gains over TAA while looking even better.Despite the RTX boasting a number of new impressive features, they are all basically on a state of early access for now, as no games at the moment take advantage of DLSS and Ray Tracing. We have to rely on traditional benchmarks to see the performance gains, and even then, is it really worth all the extra cost? part of it is the newly added tensor cores to help with ray tracing, but what if RTX: On cripples your performance to a depressing 1080p60FPS? there’s a good chance that you’ll turn it off, essentially wasting part of that money you’ve spent for the RTX feature. Don’t get me wrong though, real time ray tracing is the future, FUTURE. Here’s hoping that DLSS will mitigate that and actually have substantial visual and performance gains when games finally support it.
Now is it really worth it to buy a new shiny RTX video card? My answer is not yet at its current state. You have no way of taking advantage of the new features which is one of the main factors for the premium price. In addition to this, the current market is currently flooded with cheap Pascal cards, lowering the RTXs’ worth as non-RTX and non-DLSS cards. Unless you’re specifically aiming to play on very high resolution and frame rates like 3440x1440p 100Hz or 4K 120Hz, or can’t get any Pascal card at a good price, it’s not really worth the price of admission yet. We’ll have to wait until RTX and DLSS supported games come out, and see the actual gains.